This is where new accepted characters will go for a while, so others can Pm and introduce themselves... (Changes each time a New bio is accepted)
Best Member Of the Month:
Also a Weldone to:
Best Character Of the Month:
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::Bio::
::Profile::
Best Quote of the Month: Charlie -"Can you run 850 ft per second? If not your head better be bullet proof!"
Welcome to The Wastes
A new age has come for Vault 123, no longer will it occupants stand idle, as the wastelands continue to become worse than ever.
No longer will they watch as the world they knew slowly drifts beyond repair.
No more will they stand back and do nothing.
Under new leadership, the Vault has been opened and the people have set out into the wastes, the Vault, an ever-constant port in the storm. Their quest is to explore, understand and change the wastelands and rebuild the lands as they were.
But change doesn’t happen overnight, and sometimes its for the worse.
As a Vault dweller, it You that can change the wastelands, its You that can make a difference, and it You, that decides whether it will be a bright future, or a future, Pathed by your oppression of the people.
Good or Evil... YOU chose.
Vault 101 Legendary Vault 101, home of the lone wanderer and the first Vault to 'open' its doors.
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Megaton One of the few 'towns' left in the wastelands which isn't driven on violence.
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Super-duper Mart One of the many wasteland Raider strongholds boasting large stockpiles of food, medical and ammo and is now totally over run and the home base of Raye's Raiders.
Dunwich Building A building known to lead men to their deaths, people who enter experiance hellucinations and violent deaths, this is a Feral Ghoul stronghold.
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Bethesda Ruins The nearest landmark to Vault 123 entrance, this raider controlled area has a lot to offer the Vault in terms of a safe haven, food, water and weapons.
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Fort Bannister Fort Bannister is a pre-war military installation north of Evergreen Mills. When the Great War came in 2077, it was one of the highest profile targets in the area, suffering a number of direct nuclear hits, which obliterated much of its surface facilities, leaving a gaping crater and concrete ruins behind. The nuclear detonation did not destroy the bunker's underground installations, however, which was likely the main reason it was secured by Talon Company mercenaries and used as their primary base
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Chryslus Building A small run down building near the entrance to Vault 123, while offering little protection, Wastelanders hold up here in force.
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Vault 108 Vault 108 was a Vault experiment, making clones. all called Gary. The vault was leaderless, over equipped with weapons and armor and was made with below standard power supplies.
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GNR Building Plaza The radio station run by Three Dog broadcasts 'true new' to the wasteland, and also serves as a Brotherhood of Steel Stronghold in D.C.
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Vault 123 (1 sub-board) Vault dwellers leading the way with the rebuilding of Vault and wasteland life. [Open to all]
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D.C. Wasteland All the roads and in between of the Capital DC
Rich Town (1 sub-board) The Trading Hub of the entire East Coast. There is a great quantity of rare goods being sold and bought here. Heck... you might even find some tours.
Love City (1 sub-board) Similar to Rich Town in many ways, Love City is located in the ruins of Philadelphia and is the major headquarters for slave trade. They may keep 'em in the Pitt... but they sell 'em here.
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The Island A tribally ruled area consisting of Manhattan Island, The Island is composed of some of the fiercest warriors that aren't technologically advanced. Have been known to combat Outcasts and Enclave forces, the tribes of The Island are weary of newcomers.
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Alexandria Alexandria is a heavily irradiated ghost town. This was caused by several ICBMs inbound from Russia and China veering of course and impacting here. Not many people tread here and live to tell about it.
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Raven's Nest A huge Enclave Base. The city of Baltimore is currently being restored by the Enclave, and its citizens are supporting their power. Tread carefully here. The Brainwashed masses can be deadly.
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Ghost Town The Second Largest Brotherhood Outpost on the East Coast. The facility is based in the CIA building with outlying outposts in other abandoned government buildings. Its called Ghost Town for some of the things the Brotherhood have unearthed in the ruins...
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The Steel Towers Outcasts claimed Norfolk as a retreating base on their journey back west. They have yet to gather enough materials to do so, so it remains their forward base. They plan to make the interlinked ships in the Naval Base their primary base, in a short while.
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East Coast Wastes All the roads and in betweens of the East Coast wasteland.
The site is entering a relaunch phase so there will be alot of changes of the next month or so, CHECK this space for news or ask for updates in the "General Board" its the only place you will get your questions answered, PM's are welcome to myself (Evil) or Raye however we may not reply to all of them.
All posts made before November 2009 have been moved to the achives, if you want a post returned, PM Evil or Raye the link of it and we will move it back to the right place.
Site has been resized to fit smaller screens. (no Scrolling! YAY!)